Principles of Game Design provides students with an awareness of the gaming, interaction, and other 3D industries as well as preliminary hands-on experience in the interactive and gaming fields while creating game levels and assets. Students will gain an understanding of 3D space, learn basic gaming terminology, and study emerging trends in interactive media and production. Course does not satisfy TBR/Northeast State’s General Education Core.
Credits: 4 Lecture Hours: 2 Lab Hours: 4 Contact Hours: 6 Semester: Fall, Spring Delivery Method: Traditional
Prerequisites & Notes Prerequisites: All required math learning support courses, ENGL 0870 , and READ 0870 , or appropriate entrance scores.
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